10-02-2004, 21:18 | #21 |
Emperor
Join Date: Mar 2003
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I'd say that I should go for curragh, warrior, granary...
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10-02-2004, 21:21 | #22 |
anarchist butcher
Join Date: Mar 2003
Location: United States of Whatever.
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My preferred build order would be a couple of curraghs/warriors, then a settler (the food bonus here is huge and we will be a large size with a good production), then a granary, then settler factory.
The two cows with the 3 city food means you can mine both cows and still get +5 food at size 2.
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10-02-2004, 22:39 | #24 | |
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Quote:
What happened ? Got kicked out of your parents place ?
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10-02-2004, 23:03 | #25 | ||
c00l b33r
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Quote:
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10-02-2004, 23:20 | #26 |
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the wuss is in bed already
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11-02-2004, 11:09 | #27 |
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Location: Netherlands.
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With such a start I would build no warriors at all in this city. A small risk!
curragh, granary, settler, settler, curragh, settler. City 2 can build defense. With two mind cows, an extra curragh between the first 2 settlers seems fair too. Not building a granary before the first settler seems rather weird to me.
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11-02-2004, 12:46 | #28 |
Join Date: Apr 2003
Location: dead.
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With 30 civs, the chance you get one on your island is big, leaving your capital without military for so long is just pure suicide.
Thats why u first make a settler before the first granny so u can quickly have mil units. Plus the MPs are always useful...Your strategy looks crazy to me Stapel
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11-02-2004, 12:48 | #29 |
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We have 3 cows, two fishes and one tobacco in expanded city borders . Not to mention our river.
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11-02-2004, 12:58 | #30 |
King
Join Date: Jun 2003
Posts: 1,213
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You sure you're not playing on the real world map? Land with lotsa cows and lotsa fish, that sound like a familiar place
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