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Old 20-10-2008, 13:00   #1
Shabbaman
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Killercane isn't going to finish his turnset?
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Old 20-10-2008, 14:23   #2
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Quote:
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Killercane isn't going to finish his turnset?
Apparently not.
I can finish his 4 turns tonight, but I'm also fine with Shabba taking the next 8 or 12.
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Old 20-10-2008, 15:19   #3
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I think I can play CDZCOL2 1 tonight before I play my weekly TF2 PCW So you can expect the save around half past seven tonight.
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Old 20-10-2008, 16:35   #4
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I think I can play CDZCOL2 1 tonight before I play my weekly TF2 PCW So you can expect the save around half past seven tonight.
So Matrix, can play around 20:00 .
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Old 20-10-2008, 18:44   #5
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Turn 60: changed tobaccoplanter to tobaccoshop in Shabbaville: enough tobacco to make a load of cigars. Switched build order in Silverbastiano: not much use for two wagons at this point anyway.

Turn 61: load silver. Started building tobaccoshop, wagon is shipping the ore from Silverstalinio.

Turn 62: added missionary as a second tobacconist.

Turn 63: changed missionary to blacksmith.

Turn 65: purchased a blacksmith for 1000g; tried trading some cigars with the natives, but they don't offer enough.

Turn 66: we can get Bartolome de las Casas. I say no. Then I'm offered Peter Minuit. Of course I agree, and begin swearing because I just wasted 250g. Started building a lodge on our lumber.

Turn 67: aaaiiii, pinky ring. Tax to 8%.

Turn 70: added the petty criminal and blacksmith to Shabbaville. We're running on a food deficit, I suggest we ship the criminal to the expert fisherman-village.
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Old 20-10-2008, 19:37   #6
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So what is the difference between Minuit and de las Casas?

So wagon trains can ship to and from not only from their home city? Can they be loaded onto ships?
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Old 21-10-2008, 00:05   #7
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Question: Why don't we use the missionary for a mission atm? Those nice little Indians would be nice...
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