28-09-2009, 17:46 | #81 |
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Well, I think no city razing is a reason to play without barbarians. But I have to say I'm on Stapel's side in this matter. Besides that, we can all just agree not to use that tactic.
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28-09-2009, 17:53 | #82 |
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I think, with the Civ4 maintenance and corruption system, it would be kind of stupid to build such a useless city. It hurts you enough (and if it it at least a little useful, then I don't see any problem).
Civ is a game where the expansion phase is crucial and if you don't secure the good spots for yourself, then it is your fault if an opponent can hurt your settling plans. I'd be fine with barbarians off.
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28-09-2009, 19:15 | #83 |
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e.g. no Apostolic Palace and its extra hammers
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28-09-2009, 20:36 | #84 | |
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Quote:
Updated the first post with the current gang and will also update with the current settings. With respect to BUFFY: it won't be installed on the hosting server here. From what I've read here and on that other side it is buggy and I am certainly not waiting for the OOS shit on my internet connection.
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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28-09-2009, 21:31 | #85 |
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Afaik there are 4 game setting options left for discussion and deciding:
- Is there a worker in the starting stack. Imo yes, because it is a timesaver in the opening turns. - Barbarians on or off, mainly because of the poor settling they do. No problem for me with barbs on but no prob if they are off. We played with barbs on in the previous game and afaik no issues. - Diplo disabled in game or out of game. Since it is very easy to make a very clear and verifyable out of game rule I strongly suggest to go that way as Plattfuss proposes. - Diff level. Noble. Iirc we played all previous Pitboss this level.
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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28-09-2009, 22:38 | #86 |
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Diplo disabled means ... no stuff trading (goods, units, open borders....)??
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28-09-2009, 22:46 | #87 |
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I think Beam was talking about Diplo as a victory condition.
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28-09-2009, 23:11 | #88 |
c00l b33r
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Indeed.
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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28-09-2009, 23:59 | #89 |
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Well, that would be perfect, I think: the Diplo victory is checked, so the Apostolic Palace and United Nations are fully functional, but we simply decide not to propose a diplomatic victory.
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29-09-2009, 00:08 | #90 |
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I garee with Beam that there should be a worker at start. Early development can so massively depend on how fast you can get one built that not having workers may seriously unbalance the game right from the start, and also there is the enormous time saving thingy.
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