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#51 | |
Join Date: Jun 2003
Location: Angband.
Posts: 334
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Sounds like fun Sky...
I had to chuckle at this: Quote:
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#52 |
Join Date: Apr 2003
Location: dead.
Posts: 2,349
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![]() Oh yeah Gothmog, its a close call but sex is still better than Civ ![]()
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<font color=\"brown\"> <b><i>\"NOT back from the dead\"</b></i> </font id=\"brown\"> |
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#53 |
Join Date: Apr 2003
Location: dead.
Posts: 2,349
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The war against George W. Fucking Bush and his Axis of Evil is going really great
![]() ![]() ![]() ![]() The turn after I got contact with Kemal and sold Republic to everyone I saw that he discovered it too ! It means I was right to assume he would go full research on Republic (forgot to say I investigated his capital before I declared war on him : he had in excess of 700gold and was running MAX research : Outrageous !), he must have been real close to it since he got it just one turn after me ![]() He did not go into anarchy that turn though, he waited one or 2 turns. He probably wasnt too ready for a continent war straight away ![]() As you can see above the AIs are really weak though I seriously doubt this continent-wide war will cause him any trouble, I am doing this only to try to delay him ![]() The best news out of this is that my galley survived and got to the other side of the straight, it spotted a Kemal galley going towards the straight, since we are at war (and not a phoney one at that ![]() I attacked him ![]() If I had lost I would have then sold all contacts across the world and grab everything that could be before he could make contact with Korea ![]() Strangely I won ![]()
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#54 |
c00l b33r
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,094
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Going strong!
Minimap please?
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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#55 |
Join Date: Apr 2003
Location: dead.
Posts: 2,349
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Minimap of course no problem
![]() ![]() 8.17KB
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#56 | |
Moderator
Join Date: Apr 2003
Location: Netherlands.
Posts: 3,270
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Go ahead punk. Make my day. |
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#57 | ||
Custard used tile
Join Date: Jul 2003
Location: Opening a can
Posts: 3,158
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Hm - some tight builds there by the two of you...well - Kemal's build is even tighter
Enlighten a noob as to what the benefits are of such a strategy? And - nice headbonking Quote:
Quote:
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#58 |
Join Date: Apr 2003
Location: dead.
Posts: 2,349
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Thanks Paal !
Well... tight build... ![]() ![]() I know ! Ask anarres he is the expert and I learned it from him ![]() Seriously its an efficiency issue in the early ages, citiies can share tiles for optimum micro-management ![]() But mainly because of RCP : I had to build 2 perfect rings around my capital so I calculated the best 2 distances possible to fit in the peninsula. In a way, the more cities you have in your 2 rings the more productive your RCP is . Because it s continent game I was counting on this game going to Industrial Ages so I chose a build that was not so extreme as in my anarres game for example. Distance 4 and 8, its close but still you can get first ring cites to size 12. Anyway, I like it tight (oops sorry OT... ![]() It might not be the best solution but that's the only one I could make with the very scant map knowedge I had... As you can see with Kemal he used his scout very efficiently to get the map of all his surroundings and then think of this amazing plan of a palace jump with an FP built all before 1000BC ![]() I still cant believe how scary this is... Anyway I am scared at how tight his build his, for me its a sign he wants to end this fast because his 1st ring cites will have problems as soon as they are size 8 or 9. So its clear he will try to invade me with Zerks. He cant let me get to Sipahis, I know whats comin my way, its a real race ... and you might know he is the fastest racer in the world so...say a prayer for me, its gonna be a carnage ![]()
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#59 |
Custard used tile
Join Date: Jul 2003
Location: Opening a can
Posts: 3,158
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Dear God,
Help Sky, he really needs it Thanks Paalikles seriously though - you're one tough player, so I am sure you can give him a thorough beating at least. Thanks for the info - will try it out as soon as I have the time. *realizes that he is pretty much doomed in his game vs Killer's mean vikings....d'oh
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#60 |
c00l b33r
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,094
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Even without RCP a tight build still works best for a number of reasons, among them are MM, 12-pop limit until IA, efficiency in: settling, building roads, defense. But also getting tiles within boundaries without culture. I agree that Kemals build is very tight, it does remind me of the way Aeson played his HOF games. He could spend more than a day on a turn with just minor breaks and some sleep.
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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