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#51 | |
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Join Date: Apr 2003
Location: the cookie jar.
Posts: 1,568
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![]() turn 251: bombard road/rails off tile 1S 1SE of bayanhongor with 2 destroyers and a bomber, so begins operation mountain creep... ![]() operation mountain creep The purpose of removing those rails; to isolate the pink dot tile from arty or tanks... I now put a settler and 6 infantry (- why 6? because the only units he can reach me with here are cav, and he only has 5 ![]() Once on the red dot mountain I can bombard bayanhongor from my own territory and reduce a 3rd core city of dan's to rubble. He won't like that one little bit! ![]() bombard road/rails off tile 1E tosontogel with 2 arty bombard stack on mount 1E of B-Urt with 70 arty; misses: 20 inf army 1hp: 8 2hp: 2 tank armies 1hp: 7 2hp: 5 vet inf 1hp: 19 2hp: 9 turn 252: dan proposes peace ![]() The peace negotiations go a lot easier this time - I am still pretty stubborn but more for appearances than anything else... I am pretty confident that peace will benefit me greatly. Quote:
I sign a RoP with china and move units to block dan from attacking chinese territory. I go into anarchy, oh, and thanks to Sky for checking out whether I would get WW when I changed from commie ![]() turn 253: enter into Republic. wow... it feels good to have research back! still... I kinda miss the production in my shitty cities, but no question that I am a LOT better off! I take out lizzie in a nasty RoP rape manouvere ![]() I took some photos of lizzies demise; ![]() Before ![]() During ![]() After turn 255: I will research computers in 3 turns... and then it's a beeline for MA I guess... hmm.... here's the current minimap: ![]() although I reckon anarres must have a lead on tech from me being commie I think I will now outpace him, how long it will take me to catch up I don't know... so many options... he could have gone straight for MA, or fission for UN, or even comps for MI, dam this game is close!! |
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#52 |
Moderator
Join Date: Apr 2003
Location: the cookie jar.
Posts: 1,568
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![]() turn 258: research computers! I set to rocketry on 1 scientist to get some gold quick for inf upgrades, I want mech inf protecting me when I blitz china! I then trade it with the chinese for amphib... assuming dan will be at war with them for a couple of turns yet - when I will then destroy them - he won't be able to get his grubby hands on it. I then notice dan has made peace with the chinese ![]() ![]() turn 259: anarres has built seti!! ![]() He must have got computers the turn before me - if I am just 1 turn behind in research then commie didn't hurt me as bad as I thought, unless he has got two techs ahead by now, hmm.... I upgrade 66 inf to mech inf with my cashpile. China is building the UN... hehe, nice of them to research Fission for me ![]() turn 260: Time to get nasty with mao, I destroy his core in one swift go - RoP rape is just plain evil. I get a leader pretty quick and turn it into an army. Hopefully there will be another before china is gone. beijing is a real trophy city... Bachs, Sistines and Shakespeare's!! Nice for a religious civ ![]() ![]() the chinese counterattack is pitiful... cavs attacking mech. oh, and a fleet of annoying ironclads bombarding my improvements. turn 261: ![]() most of my tanks are put into cities to heal. With my arty stacks and 30 healthy tanks I take the next 3 biggest chinese cities and get another leader. Next 2 turns I will be able to finish them off, it would be 1 turn but I just can't reach all of their cities in 1 go ![]() Jack suggested I go for tac-nukes and the more I think about it the more I like it ![]() Hmm... we have 18 turns of peace left and I am 6 turns from rocketry at -40gpt with 250gold (I have built research labs in my core now). If my reckoning by tech calc is right I could then get space flight in 10 just breaking even - but my unit costs are going up every turn, it will be very very tight to actually get any nukes built in time for my first strike. So I have a brainwave... Negative Cashflow!! A nasty exploit I have never used but it might just do the trick here! ![]() ![]() ![]() turn 262: nanking flips, reg rifle defends... I have mech inf and tanks parked outside every chinese city for this eventuality. I painstakingly take almost all of china, just 3 cities left now. turn 263: hmm... I lose a Cathedral this turn from my neg cashflow. I thought it would always be a cheap building, but no matter. take china down to one city, bombard it until it's size1 and all defenders redlined, he still won't talk to me. Mao cannot die until I have extorted Fission from him ![]() turn 264: I research Rocketry ![]() finally Mao will talk... he refuses to give me Fission though ![]() ![]() ![]() turn 265: I notice in F3 that anarres has disbanded a shitload of his arty ![]() ![]() turn 266: the minimap: ![]() and here's how our forces square up: ![]() the marines and transports were for a planned takeout of the Celts but dan finished them off himself at some point. anarres suggest in chat that we ban neg cashflow... hmm. well it's a bit late in the day for me... I tell him no! |
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#53 |
Join Date: Apr 2003
Location: dead.
Posts: 2,349
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![]() ![]() ![]() He's always complaining to me I " imposed" new rules WHILE the game was played in our 1v1... Very glad to see he's doing it here *himself* ![]() I think u r gonna win now... My money's on you buster ![]()
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#54 |
Join Date: Apr 2003
Location: dead.
Posts: 2,349
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#55 |
Moderator
Join Date: Apr 2003
Location: the cookie jar.
Posts: 1,568
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![]() turn 269: I research spaceflight! Oooh... and look what I built the very same turn ![]() ![]() Well I like how it's going right now ![]() ![]() The nuclear race is on! [10 turns till armageddon] ![]() |
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#56 |
Emperor
Join Date: Mar 2003
Location: HAWK!.
Posts: 4,365
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remember: double-nuking a city kills all defenders
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One more turn..... just one more turn... one MORE! |
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#57 |
King
Join Date: Mar 2003
Location: South Sandwich Islands.
Posts: 1,529
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Hehe - negative cashflow can be a real winning manoevre. I won a few tournaments games that way - blazing through the research tree faster than anyone. One building / unit is a very small price to pay for 100% research all the time. It doesnt seem to be used very often but I like it.
If the building goes in an outlying city , it doesnt matter and if it goes in the core, your core cities can rebuild it if necessary straight away. Its handy having lots of old surplus units too just to decrease the chances of an important unit going. I was never able to figure out which building / unit would go next - but arties seemed to go before other units generally but not always. The tough part is never having money for bribes etc - but now you're down to just you and Dan that doesnt matter - so it would be crazy to run anything other than negative cashflow now.
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#58 |
Join Date: May 2003
Location: in a swamp.
Posts: 901
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Hehe...
![]() 14.96KB Maybe you've also some plan for some sub, hehe... |
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#59 |
Moderator
Join Date: Apr 2003
Location: the cookie jar.
Posts: 1,568
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![]() Col - it's a lowdown dirty exploit but it is dam useful! Of course logically it would make more sense for the game to deduct in shields what you are in deficit by, and that would kill the exploit dead. strange that anarres would try and ban it so late in the game though... maybe he investigated a city of mine and saw what I was up to? Just for Killer - the map showing the frontline reachable by nukes. ![]() 269 frontline |
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#60 |
Emperor
Join Date: Mar 2003
Location: HAWK!.
Posts: 4,365
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I'd say double nuke and raze all his coastals, cut of the line Tseterleg-Ereen-Tours, then use normal troops to bombard and raze his border towns....
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