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#501 |
Warlord
Join Date: May 2004
Location: .
Posts: 397
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I use the culture bomb only if we are not capturing cities quickly. if we are the culture is just not worth it IMHO. I would be tempted to keep it for a golden age. What tech does it give us? It looks to me like the most likely usefull tech is Mass media if we go for the UN.
I like theaters. They raelly make the culture slider worth while. Do we have access to dies yet? [EDIT] garee about 5 turn sets. 10 is a long time to play ATM. |
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#502 |
Emperor
Join Date: May 2004
Location: USA, East Coast.
Posts: 2,673
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yes, what tech does the GA give us? Probably Constitution or Biology, but I'm not sure where we are in the tech tree
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#503 |
Moderator
Join Date: Nov 2004
Location: USS Defiant
Posts: 3,827
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bump...
grahamiam is up. Not sure what the GA gives us but if it is something we need for Plan B(diplo win) then take it, otherwise make a culture bomb, but it won't be that useful if we destroy Washington fast.
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#504 |
Emperor
Join Date: May 2004
Location: USA, East Coast.
Posts: 2,673
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sorry, had visitors this weekend. playing shortly...
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#505 |
Emperor
Join Date: May 2004
Location: USA, East Coast.
Posts: 2,673
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Preflight check: GA will put 2301b towards Divine Right. Not exactly something we want. We're 6T from Assembly.
Sell Cyrus Corporation for Divine Right, WM, 30g. GA will now put 2301g towards Democracy, which will make it cheaper to get rid of the Emancipation problem, so that's what I will use him for. Pop/Land @ 44.5/31.78 Pump up happy gas to 10%, gets rid of a bunch of redfaces. [red]IBT:[red] Riverside -> Jewish Missionary -> JM; Cuzco bank -> rax T1: 1679 AD Move out towards Bagdad and Kufah. Kill an Arabian LB protecting a settler near Medina. [red]IBT:[red] Burger Kind drydock -> frigate; FishNChips Hindu Missionary -> Jewish Temple; Cuzco rax -> rifle; Demascus flips to the Americans T2: 1682 AD @ Bagdad: cav retreats from LB, cav dies to LB; cav kills crossbow; cav kills LB; cav kills LB and we take the city + 190g ![]() @ Kufah: cannons take defenses down to 6%; hold off on attacking [red]IBT:[red] Theebs West Point -> Cav; Tiwanaku Lib -> rax; Machu Pichu Lib -> Frigate T3: 1685 AD @ Kufah: take down to 0%; Cannon kills LB; Cannon kills Musket; Gren kills Mace; Gren kills Elephant; cav kills pike; cav kills Mace; cav kills LB and we take the city + 159g. ![]() @ Najran: cav kills LB; rifle dies to LB; Gren dies to Mace; Gren kills LB, attack stalls with 1 2/8 Mace left holding the town. [red]IBT:[red] Near Najran: Gren dies to Mace T4: 1688 AD Copperfield rifle -> theater; Westbank Hindu Temple -> rifle; Sweet Spot Rifle -> Cav; Riverside JM -> JM; Vilcas Lighthouse -> granery [red]IBT:[red] Theebs Cav -> Rifle; Clam Chowder Christian Temple -> Monastery; Cuzco rifle -> rifle; Cori Buddist Temple -> Lighthouse T5: 1691 AD @ Najran: Cav dies to LB; Cav kills Mac; Cav kills LB; cav kills catapult and we take the city + 67g ![]() [red]IBT:[red] Assembly Line -> Democracy; Burger King Frigate -> Frigate T6: 1694 AD Use GA for Democracy (+2337g), shaves off 2T @ Khurasan: 3 cannons take defenses down to 4%; Cannon kills LB; Cannon kills pike and we take the town + 165g. Forgot the pic In Kufah: Upgrade a CR3 Gren to Infantry The Unhappiness is getting tougher and tougher, so I revolt from Theocracy to Free Religon [red]IBT:[red] T7: 1697 AD Moving for last cities [red]IBT:[red] Theebs Infantry -> Infantry; Copperfield Theater -> Jewish Missionary; Ynneckia Observatory -> Court; Cuzco Inf -> Inf; Medina Theater -> Conf Monastery T8: 1700 AD @ Basra: Cav dies to pike with bad RNG; cav kills LB; Cav kills pike and we take the city + 136g The only city left for Saladin is on the other side of America. I say we call peace now, build up, and then wack the old USA. Bump down research to 40%, + 107gpt, so Democracy due in 3T. We cannot revolt for 3 more turns either so this should be fine. ![]() |
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#506 |
Moderator
Join Date: Nov 2004
Location: USS Defiant
Posts: 3,827
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Fine, looks good.
I will play today and if we have enough units for Washington, I declare war pretty soon.
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#507 |
Administrator
Join Date: Mar 2003
Location: Costa La Haya
Posts: 8,494
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A bit of a pity that Damascus flipped, but that frees up some units. I was already wondering if it would be better to simply abandon it. Any thoughts on that, in hindsight?
Why did you buy Divine right? Isn't that a completely worhtless tech, or am I missing something?
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#508 |
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Join Date: Nov 2004
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1700 AD (0) - Make peace with Saladin and then turn down culture to 0%.
Reposition some troops and rush two Theatres. Upgrade a Grenadier. I guess we can forget the thing with Permanent Alliance, as Gandhi says "You've grown too powerful for us" when hovering over it. So I don't think switching to his religion would change his mind there. 1706 AD (2) - Democracy comes in. Sell it to Cyrus for SciMeth+WM+20g. Set research to Physics, Gandhi and Roosevelt already have it, but we don't need no other tech in diection of UN. Set research rate to 60%. 1709 AD (3) - Gandhi wants us to adopt US, but that would have to mean we can't switch to Emancipation for another 5 turns. Switch to US and Emancipation. We might think about switching to Vassalage next turnset as we now are out of Theocracy. 1715 AD (5) - So, I think we can and should attack Washington soon, before he gets Infantry. Code:
Here is your Session Turn Log from 1700 AD to 1715 AD: Turn 370, 1700 AD: CDZ's Cavalry (19.50) vs Saladin's Pikeman (14.70) Turn 370, 1700 AD: Combat Odds: 77.9% Turn 370, 1700 AD: (Extra Combat: -30%) Turn 370, 1700 AD: (Plot Defense: +20%) Turn 370, 1700 AD: (Fortify: +25%) Turn 370, 1700 AD: (Combat: +100%) Turn 370, 1700 AD: Saladin's Pikeman is hit for 23 (77/100HP) Turn 370, 1700 AD: CDZ's Cavalry is hit for 17 (83/100HP) Turn 370, 1700 AD: CDZ's Cavalry is hit for 17 (66/100HP) Turn 370, 1700 AD: CDZ's Cavalry is hit for 17 (49/100HP) Turn 370, 1700 AD: CDZ's Cavalry is hit for 17 (32/100HP) Turn 370, 1700 AD: CDZ's Cavalry is hit for 17 (15/100HP) Turn 370, 1700 AD: Saladin's Pikeman is hit for 23 (54/100HP) Turn 370, 1700 AD: CDZ's Cavalry is hit for 17 (0/100HP) Turn 370, 1700 AD: Saladin's Pikeman has defeated CDZ's Cavalry! Turn 370, 1700 AD: CDZ's Cavalry (19.50) vs Saladin's Longbowman (14.10) Turn 370, 1700 AD: Combat Odds: 75.3% Turn 370, 1700 AD: (Extra Combat: -30%) Turn 370, 1700 AD: (Plot Defense: +20%) Turn 370, 1700 AD: (Fortify: +20%) Turn 370, 1700 AD: (City Defense: +70%) Turn 370, 1700 AD: (River Attack: +25%) Turn 370, 1700 AD: CDZ's Cavalry is hit for 17 (83/100HP) Turn 370, 1700 AD: Saladin's Longbowman is hit for 23 (77/100HP) Turn 370, 1700 AD: Saladin's Longbowman is hit for 23 (54/100HP) Turn 370, 1700 AD: CDZ's Cavalry is hit for 17 (66/100HP) Turn 370, 1700 AD: Saladin's Longbowman is hit for 23 (31/100HP) Turn 370, 1700 AD: Saladin's Longbowman is hit for 23 (8/100HP) Turn 370, 1700 AD: Saladin's Longbowman is hit for 23 (0/100HP) Turn 370, 1700 AD: CDZ's Cavalry has defeated Saladin's Longbowman! Turn 370, 1700 AD: CDZ's Cavalry (18.00) vs Saladin's Pikeman (7.93) Turn 370, 1700 AD: Combat Odds: 99.5% Turn 370, 1700 AD: (Extra Combat: -20%) Turn 370, 1700 AD: (Plot Defense: +20%) Turn 370, 1700 AD: (Fortify: +25%) Turn 370, 1700 AD: (Combat: -25%) Turn 370, 1700 AD: (Combat: +100%) Turn 370, 1700 AD: (River Attack: +25%) Turn 370, 1700 AD: Saladin's Pikeman is hit for 25 (29/100HP) Turn 370, 1700 AD: Saladin's Pikeman is hit for 25 (4/100HP) Turn 370, 1700 AD: Saladin's Pikeman is hit for 25 (0/100HP) Turn 370, 1700 AD: CDZ's Cavalry has defeated Saladin's Pikeman! Turn 370, 1700 AD: You have captured Basra!!! Turn 370, 1700 AD: You have made peace with Saladin! Turn 370, 1700 AD: The borders of Rostov have expanded! Turn 370, 1700 AD: The borders of Ynnekia have expanded! Turn 370, 1700 AD: The borders of Mecca have expanded! Turn 370, 1700 AD: The borders of Medina have expanded! Turn 370, 1700 AD: Saladin adopts Bureaucracy! Turn 371, 1703 AD: You have discovered Democracy! Turn 371, 1703 AD: Beamsk celebrates "We Love the Monarch Day"!!! Turn 372, 1706 AD: You have discovered Scientific Method! Turn 372, 1706 AD: You have discovered a source of Oil near Rostov! Turn 372, 1706 AD: You have discovered a source of Oil near Vilcas! Turn 372, 1706 AD: Clearing a Forest has created 60 $ for Khurasan. Turn 372, 1706 AD: Beamsk celebrates "We Love the Monarch Day"!!! Turn 372, 1706 AD: You have trained a Infantry in Cuzco. Work has now begun on a Factory. Turn 372, 1706 AD: The borders of Andahuaylas have expanded! Turn 372, 1706 AD: The borders of Baghdad have expanded! Turn 373, 1709 AD: CDZ adopts Universal Suffrage! Turn 373, 1709 AD: CDZ adopts Emancipation! Turn 373, 1709 AD: Judaism has spread in Sweet Spot. Turn 373, 1709 AD: The borders of Tiwanaku have expanded! Turn 373, 1709 AD: The borders of Najran have expanded! Turn 374, 1712 AD: Judaism has spread in Silverado. Turn 374, 1712 AD: The borders of Vitcos have expanded! Turn 374, 1712 AD: The borders of Kufah have expanded!
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#509 |
Moderator
Join Date: Nov 2004
Location: USS Defiant
Posts: 3,827
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The roster:
Samson -> UP Beam -> On Deck Shabbaman grahamiam socralynnek -> Just played shabba, he bought Divine Right such that the Artist gives something more useful than that.
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#510 |
Administrator
Join Date: Mar 2003
Location: Costa La Haya
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Ah, brilliant!
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