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#491 |
Moderator
Join Date: Nov 2004
Location: USS Defiant
Posts: 3,827
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bump! Anyone wants to play? Anyone else wants to join the next SGOTM?
AFAICS we are three by now, BCLG, me and Tubby.
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#492 |
Moderator
Join Date: Aug 2005
Location: Middle of VA.
Posts: 3,896
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maybe Simon should front end load his turns next game so as not to crash his computer.
could we get another forum created?
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#493 |
Administrator
Join Date: Mar 2003
Location: Costa La Haya
Posts: 8,494
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Allright yo bitches, gonna play me some turns now!
I'd join team CDZ III, but I'm sure I can play only on weekends, and probably not all... But if I don't play the sgotm, I think I'm not playing civ at all, so it's more a must. I only have one demand (see? first stating that you can't play and having demands as well? jeez...): if I say I'd like to see some discussion, I would like to see a solid motivation by the next player. At least! A discussion would obviously be better... Sometimes we're just rushing on (everbody's busy of course), but that won't make me a better player.
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#494 | |
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Join Date: Mar 2003
Location: Costa La Haya
Posts: 8,494
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Open save at 1825 a.d., move some units to unprotected cities to avoid unhappiness issues, crank up science to 100%.
1826 a.d. Tokyo builds coal plant > aquaduct. This hurts, but the city needs health. As it is currently mm'ed it's growing a little, but to make use of the mines it needs to grow, which is possible once we get biology (and then it needs health). A grocer'd be better, but that takes too many turns. Seville builds missionary > harbor (in 6). I think harbors make a lot of money. Jewish missionary fails in Barca. Crap. I don't get it: why is SS producing so much food, and why doesn't it have specialists? Now we can't whip, we need the specialists. Check out all cities to be sure. One question: we have those two galleys sentried near chinese lands for ages. Why do we have those? It's costing us 2 gpt. 1827 a.d. Kagoshima missionary > tank. Etruscan destroyah > market. Santiago factory > cannon (following simon here). Interrupt building a factory in Salamanca for a work boat. 1828 a.d. Valencia forge>harbor. 1829 a.d. Enter. IBT Hatty cancels spices for stone. 1830 a.d. Satsuma forge>infantry (hurray, 7 hammers per turn!). BCLGville bank>tank (because it rhymes). 1831 a.d. SS>uni. We get biology. Go for flight, artillery is the other option. I'm done for now, I'm sure I could manage some more turns. First we should figure out if we want flight or arty, at 100% (and -106 gpt, with 400 or so in the vault) we could get it in 11 and 7 respectively. Quote:
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#495 |
Deity
Join Date: Apr 2006
Location: Lahndan
Posts: 6,220
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whoevers next in should switch to arty, thats going to be more usefull but i think we have lost all motivation as i cant see us finishing this game before the time limit is up.
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#496 |
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Join Date: Mar 2003
Location: Costa La Haya
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I must admit that I never use artillery. But artillery is probably a lot more useful than fighters, and it'll save us about 6 turns. And we can't use the fighters without a mainland base anyway, so I guess you're right.
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#497 |
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Join Date: Apr 2006
Location: Lahndan
Posts: 6,220
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cats/cannons/arty are pretty much the best units in the game due to their cheapness(in comparison to other units) but also because of their abilities-collateral damage and being able to bombard.
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#498 |
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Join Date: Mar 2003
Location: Costa La Haya
Posts: 8,494
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That's what bombers do as well
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#499 |
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Join Date: Apr 2006
Location: Lahndan
Posts: 6,220
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yup but they have to have a base/ arnt very easily mobile/ and arnt actual units that can sorta attack an individual unit also iirc
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#500 |
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Join Date: Mar 2003
Location: Costa La Haya
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No, you can attack a stack, like you attack with individual units. But you can't occupy or MP with them. And as long as we haven't got a beachhead, they're worthless. But the same could be said for artillery.
What we could do is to build some marines and more destroyers. That's a nice combination for razing coastal cities, hehehehehe.
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