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#41 |
Emperor
Join Date: Mar 2003
Location: N/A
Posts: 4,490
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Question: should I revolt to democracy or should I stay a republic. Faster workers are nice, but do I miss other benefits? I'm worried that I have to revolt back when at war with Killer.
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#42 |
anarchist butcher
Join Date: Mar 2003
Location: United States of Whatever.
Posts: 4,677
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Remember that WW between human players is significantly reduced if not removed completely.
I would worry more about losing 7 or 8 turns of science research, although reduced corruption may make up for this. ![]()
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<b>Calculate the probability of culture flips: Flip Calc</b> |
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#43 |
Emperor
Join Date: Mar 2003
Location: N/A
Posts: 4,490
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Turn 243:
Part one of my mission is completed. I destroyed the Greeks in two turns ![]() ![]() 37.02KB Part two is in progress (occupy all land on my own continent). Seven settler are one turn from completion. I'm a bit worried that Killer can gain on me in the tech race. I am discovering techs before him, making research for him cheaper. He now is only two techs behind, instead of three. |
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#44 |
anarchist butcher
Join Date: Mar 2003
Location: United States of Whatever.
Posts: 4,677
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Maybe you should consider what buildings/units are required for tech research and be carful not to build things you don't need.
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<b>Calculate the probability of culture flips: Flip Calc</b> |
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#45 |
Emperor
Join Date: Mar 2003
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So I should build libraries, marketplaces, banks, stock exchanges, universities, Wall Street. Everything to make money and up the tech speed. Right?
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#46 |
anarchist butcher
Join Date: Mar 2003
Location: United States of Whatever.
Posts: 4,677
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I would hope you have at least built libraries and marketplaces in every city by now. [
![]() Banks and uni's are important too, I would expect you to need these in all non-corrupt cities. Personally, if tech is what I am after and my science is over 50% I build libs/uni's/research labs if possible before building the money bringers. Don't forget that you should have 100% of tiles improved too. Crank out the workers form your floodplain cities or wherever is most appropriate. I remember from your game with ERIKK that his land was almost 100% terraformed and yours wasn't. You have to maximise your core cities as quickly as possible too. It makes sense to pump lots of workers from semi-corrupt cities < 6 with granaries, and when your land transformation is nearing completion to add them to your core cities. You get pop growth for 10 food then, instead of 30. ![]()
__________________
<b>Calculate the probability of culture flips: Flip Calc</b> |
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#47 |
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Join Date: Mar 2003
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Posts: 4,490
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I have markets and libaries in almost all my 'old' core cities, but I moved my core not so long ago
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#48 |
Emperor
Join Date: Mar 2003
Location: N/A
Posts: 4,490
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Turn 246:
More income: ![]() 54.48KB These demographics make me very happy: ![]() 22.48KB However, Killer can easily steal techs and get level in science. Considering that, I think that I shouldn't be so happy about the prospect of a Space Race. |
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#49 |
Emperor
Join Date: Mar 2003
Location: N/A
Posts: 4,490
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We still didn't build this one:
![]() 13.61KB |
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#50 |
Emperor
Join Date: Mar 2003
Location: N/A
Posts: 4,490
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Turn 247:
We agreed to have peace until 267. This is fine with me, because I am ahead in almost every area and still ahve to build up my new core fully. I discovered Radio and now I'm researching Sanitation (hospitals). However, Killer is stealing all my techs and gets them very cheap. Even if you consider that he will fail once in a while. He stopped research I think. I seriously think about stopping the research myself and use the money for improvements and military. Is that a good idea? Or should I keep on researching at max, not allowing me to rush-build? |
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