30-01-2005, 05:37 | #22 |
Nebuchadnezzar II
Join Date: Apr 2004
Location: Glover Park
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The main problem would not be the difficulty per se but the ability to compete with other teams as it is in GOTM. IMHO, it would be close to Demi-God with one settler for the AI. Since DG equivalent does not exist in vanilla/PTW, mad-bax has posted Emperor(approximately). But with this guy, you never know.
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Cujusvis hominis est errare; nullius, nisi insipientis in errore perseverare Ciceron (Marcus Tullius) |
30-01-2005, 10:58 | #23 |
The Nameless One
Join Date: Oct 2004
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Just out of curiosity: What are these mad-bax issues?
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grs / Grookshank |
30-01-2005, 20:04 | #24 |
King
Join Date: Mar 2003
Location: South Sandwich Islands.
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100k win only. Communism the only allowed gov. A religious civ.
ICS here we come.
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30-01-2005, 20:32 | #25 |
Moderator
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I say we need just one tech no?
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31-01-2005, 00:07 | #26 |
Nebuchadnezzar II
Join Date: Apr 2004
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Apparently up to Education. Should not last to Replaceable parts/Civil Engineers or even to Communism but hard to tell. And stir some early phony wars to slow the tech pace down. And probably ICS with very dense build of corrupt cities.
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Cujusvis hominis est errare; nullius, nisi insipientis in errore perseverare Ciceron (Marcus Tullius) |
31-01-2005, 09:18 | #27 | |
Moderator
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Quote:
I was thinking Iron working!
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31-01-2005, 09:59 | #28 |
Nebuchadnezzar II
Join Date: Apr 2004
Location: Glover Park
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I'm not sure there will be iron there. In recent GOTMs and due to mad-bax desire to make the easy things complicated, I would strongly suspect that iron would be on a hill under Rome or Persepolis and we would have to capture it with archers since we would not have horses either.
But you never know.
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Cujusvis hominis est errare; nullius, nisi insipientis in errore perseverare Ciceron (Marcus Tullius) |
31-01-2005, 10:30 | #29 |
King
Join Date: Mar 2003
Location: South Sandwich Islands.
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Back in the days of the tournament, (ask Grandpa Beam) we had one game per season that were fastest culture games. The winning strategy was always ICS. Forget wonders. Two or three temples will give you the same culture for a lot less shields. A few hundred cities with temples and libraries gives a lot of culture. The main difficulty is balancing the military needed to ever-increase land area up to the dom limit, with the infrastructure needed to generate culture.
Hundreds of small cities are the way to go. No buildings other than temple, lib, rax crammed in as tight as its possible to get ie one square apart. It essentially means generating a constant flow of settlers then pop rushing temples. Its a very different kind of game.
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31-01-2005, 12:10 | #30 | |
Custard used tile
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Quote:
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