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Old 10-01-2005, 14:32   #11
digger760
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Keramik???? what tech is that???
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Old 10-01-2005, 15:28   #12
Lt. Killer M
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Pottery.


TheCat: one option about this hut would have moving the stttler and popping it by settling, or waiting until your borders expand. antoher I often use is simply not building troops for ten turns, which means the hut will not give barbs (if you have no unit with a defence value >1 you can't pop barbs!)
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Old 10-01-2005, 21:33   #13
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Hey, that's news for me killer... see??? I have A LOT to learn!!!!

But the last two huts also got barbs and I had no troops under 1
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Old 10-01-2005, 23:10   #14
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I think Killer means no troops except workers, settlers or scouts. Well if you have scouts you cannot pop babs because you are expansionist. Basically, no mill -> no barbs. It is a risk though.
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Old 11-01-2005, 03:16   #15
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As long as you don't own any military (i.e. units with attack or defense >=1 ) you wont get barbs from popping a hut. In this case you could have gone for 3 options.

1- Wait for the border expand to pop it and dont produce any warrior untill then
2- Move the settler next to it and pop it by settling (will never give barbs even if you do own military)
3- Pop it with the worker before you build any warriors.

Also you'll never get a settler from a hut when you own a settler or are producing one, but chances for a settler increase when you own less cities than average. On deity this means you have a better chance of popping a settler after a few turns when the AI have usually settled both starting settlers. In this case you could have tried to go for that, but I guess that would have meant stalling the warrior build for 1 turn unless you're a indus civ (road in 2 instead of3. You would have lost 2 worker turns though (moving up and down from the hill)
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Old 11-01-2005, 05:16   #16
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oboy... see, I know I'd learn...
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Old 11-01-2005, 09:31   #17
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Hmm, are you sure your chances *increase* for having less than the average number of cities of all players, pp?

I always thought that it was an all or nothing thing, i.e. if you have equal or less than the average, you can pop a settler (doesn't modify the actual chance of popping one from a hut though), whereas if you have more than the average, if you'd pop a settler and the game sees the requirement of having less or equal to the average amount of cities unfulfilled, you get a warrior instead. But perhaps I'm mistaken here, and this was purely a PTW thing, my experience with C3C is, even now, still somewhat limited.
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Old 11-01-2005, 13:45   #18
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interesting question Kemal, I've always been convinced you still had a change to pull a settler even if you had more than average cities. However I never really paid attention to it so I cant say I ever pulled a settler having above average number of cities. I consider your knowlegde to be more in depth than mine so you're probably right.

Pulling a warrior from a hut after getting par in cities will never be the same..... A beautifull settler just died
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Old 11-01-2005, 13:50   #19
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kemal, I once got a settler on turn 3 - which would have meant the AIs teleported their second settler.....

only explanation would be all AIs were on mountains and moved into different directions.
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Old 24-02-2005, 11:04   #20
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Quote:
quote:Originally posted by Lt. Killer M

kemal, I once got a settler on turn 3 - which would have meant the AIs teleported their second settler.....

only explanation would be all AIs were on mountains and moved into different directions.
IIRC you can only get a settler from a GH if:
- You have no active settlers walking around
- You are not building any settlers
- Your number of cities is equal to or lower than the average number of cities the AI's have
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