06-04-2004, 15:56 | #11 | |
Nebuchadnezzar II
Join Date: Apr 2004
Location: Glover Park
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Quote:
Edited: Not sure how you deal with exploits here. I'm pretty much used to GOTM or RBC rules but would accept anything you suggest (except gold mine and mobilization exploits). Just have to settle that to make the things clear.
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06-04-2004, 16:17 | #12 |
anarchist butcher
Join Date: Mar 2003
Location: United States of Whatever.
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akots - the balance issues you mention are exactly what our map makers are for.
I made a map request - see if you agree with it: http://www.civ3duelzone.com/forum/to...?TOPIC_ID=1690 IIRC we just changed the map making procedure for 1.22 (now the load bug is fixed), so we PM the map maker and they enter it in the game for us. I am sure a map maker will let us know in the thread I linked above.
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06-04-2004, 17:45 | #13 |
Nebuchadnezzar II
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I'm still inclined to discuss the rules a bit. (Edited a previous post but not sure you have noticed it).
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06-04-2004, 17:57 | #14 |
anarchist butcher
Join Date: Mar 2003
Location: United States of Whatever.
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Ahh yes, the rules! I keep on meaning to draw up a "standard" set of rules that I can use for all my games.
FWIW "mobilisation exploits" no longer exist, since now ALL production is switched to military. I will grab the ISDG list tonight and use that to draw up a set of rules. That is almost totally exaustive, so it should be good to use.
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06-04-2004, 20:30 | #15 |
Nebuchadnezzar II
Join Date: Apr 2004
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Yes! That would be really nice of you! But don't you have some standard ladder rules?
I do also assume that in case of doubt, administrator (map designer, appointed ladder judge) can solve the conflict. (?) Do you keep turn logs and 10-turn increment saves or saves for some particular points of the game? In most cases with known honest players this is apparently redundant though.
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07-04-2004, 10:04 | #16 |
anarchist butcher
Join Date: Mar 2003
Location: United States of Whatever.
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No standard rules as such, apart from the "out of game" cheats like reloading and loading in SP mode (now fixed in 1.22).
I will try to night to get it done, last night was too hectic for civ... Apart from restarts for balance issues (which we haven't had for a while), IIRC we have never had a dispute that couldn't be solved with the players. However, the map makers can judge for us if required. FWIW I keep all my saves (160Gb hard drive ), but you can delete them if you wish. On rare occasions we come across a trade bug that requires going back a few turns, but if I have the saves that would be enough to go back. (IIRC we have had this in maybe 5% of games).
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08-04-2004, 00:57 | #17 |
Nebuchadnezzar II
Join Date: Apr 2004
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Good idea to keep all the saves. Since maps are never huge or even large, this would not take up lots of space. Hope my 60Gb 3-year-old HDD can handle that. I'm also more or less familiar with ISDG rules and they cover everything reasonable IMO. Though some exploits they leave unnoticed and are just not willing to include them or find it redundant because there is no AI in ISDG.
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17-04-2004, 20:28 | #18 | |
Nebuchadnezzar II
Join Date: Apr 2004
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Quote:
I'm still looking for the games.
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14-07-2004, 22:52 | #19 |
Nebuchadnezzar II
Join Date: Apr 2004
Location: Glover Park
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Hey, hey, anybody out there looking for a bloody brain-smashing game?
I'd like to play a more or less random (map maker-balanced) tiny pangea map with another human opponent only (no AI). All other things are negotiable. Any difficulty is OK, even chieftain.
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14-07-2004, 23:16 | #20 |
Join Date: Jun 2003
Location: United Kingdom.
Posts: 128
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I'd like a game, tiny pangea sounds good.
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