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#11 |
Join Date: Apr 2003
Location: dead.
Posts: 2,349
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Hu..you mean Sid Player
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<font color=\"brown\"> <b><i>\"NOT back from the dead\"</b></i> </font id=\"brown\"> |
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#12 |
Administrator
Join Date: Mar 2003
Location: Costa La Haya
Posts: 8,494
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Turn 13: spotted a hut, didn't pop it since my capitol is undefended, and pretty close... 2 turns to granary, 2 turns to size 4.
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#13 |
Administrator
Join Date: Mar 2003
Location: Costa La Haya
Posts: 8,494
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Turn 15: completed granary, city grew to size 4. Currently building settler, if anyone thinks that I should build something different, let me know!
Oh yeah, I researched bronze working, currently researching iron. I decided v.s. philo gambit, since I didn't start with alphabet. Still no contacts...
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#14 | |
Join Date: Mar 2004
Location: Netherlands.
Posts: 1,226
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![]() Quote:
Banzai!
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#15 |
Administrator
Join Date: Mar 2003
Location: Costa La Haya
Posts: 8,494
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Well, I didn't have much of a choice. It's bad timing, but I used the most productive tiles to get a granary asap.
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#16 |
Administrator
Join Date: Mar 2003
Location: Costa La Haya
Posts: 8,494
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![]() ![]() Turn 19: build settler, moved north. I'm thinking of settling east of the cow or east of the elephant. What are your thoughts?
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#17 |
anarchist butcher
Join Date: Mar 2003
Location: United States of Whatever.
Posts: 4,677
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Definitely east of the cow!! You get a river there, and are only sharing 2 tiles with the capital, and are the "magic" 3 tiles away for easy troop movement...
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#18 | |
Moderator
Join Date: Mar 2003
Location: Netherlands!.
Posts: 2,636
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#19 |
Administrator
Join Date: Mar 2003
Location: Costa La Haya
Posts: 8,494
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Turn 22: settled east of the cow. Funny, didn't read anarres' post before, glad we agree
![]() ![]() 56.14KB Bumhole is building a warrior, the other one is scouting.
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#20 |
Administrator
Join Date: Mar 2003
Location: Costa La Haya
Posts: 8,494
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Turn 26: Luckily, matrix reverted to version 1.15 so we could continue this game. I discovered Rome 6 tiles north of Bumhole.
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