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Old 06-11-2009, 13:49   #151
Stapel
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Do all of you have a dozen uranium resources nearby?
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Old 06-11-2009, 13:57   #152
Robi D
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Do all of you have a dozen uranium resources nearby?
No, but i think i can make do with 9
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Old 06-11-2009, 15:14   #153
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Do all of you have a dozen uranium resources nearby?
I give you two Hit Singles for one of your sources!
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Old 10-11-2009, 11:19   #154
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I have a problem: our IT department needs several days(!) to install windows. AARGH! Thus


I need a stand-in for at least two weeks
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Old 10-11-2009, 11:37   #155
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I have a problem: our IT department needs several days(!) to install windows. AARGH! Thus


And how many days do they need until it works again?
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Old 10-11-2009, 11:50   #156
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And how many days do they need until it works again?
at least until thursday next week, I guess, more probably for two full weeks.
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Old 10-11-2009, 15:11   #157
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at least until thursday next week, I guess, more probably for two full weeks.
My post wasn't meant a s a serious question. It was just a little MS Windows rant (or rant about your IT Department..or both...)
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Old 14-11-2009, 23:19   #158
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At the request of some players, I've took a look at the map luxury balance.

The map is indeed very unbalanced on that part and that could be quite unfair to some.

I see the following options:


A- Disallow any trade involving a Lux.

B- Pause the game and edit the map giving a better resource distribution.

C- Let the game go on.

My choice would be for A, I'd say it is quite fair after taking a second look at the map. For B, I have no idea on how to fix a map but I could do it if it is the general opinion. As for C, I don't think that, considering so many balance elsewhere that this unbalance is fair.
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Old 15-11-2009, 00:42   #159
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IMO, A would not be a right option. B is not possible unfortunately unless we find a skilled programmer who can hack the save. However, it has a lot of repercussions and essentially screws the game. I'd vote for C despite being essentially at a huge disadvantage regarding luxuries.
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Old 15-11-2009, 06:32   #160
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Since i have no idea about the other areas of the map its hard to vote.

I would ask is the unbalance due to players having mutiple luxs of the same type or that they have multiple types of luxs

The former is easily solved by option A, the latter is more complicated. I believe its possible to edit the map midgame however MP games to easily develop bugs so it would need a lot of intense work to see if it can be done safely. Neither A or C would be particularly satisfactory
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