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Old 21-08-2006, 16:59   #131
Whomp
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Gareed. We need a 2nd source of horses. We should search out a 2nd and cut off their as well. I may try and cut off Tubby's saltpeter which is on the hill by Tyred of Samurais.
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Old 27-08-2006, 21:42   #132
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Near Gulaman:
vMW dies to 4/4 Kn. Kn 1/4
vMW dies to 4/4 Kn. Kn 1/4
vMW Kills 4/4 kn. MW 1/4
vMW Kills 3/4 kn. MW 3/4
5/5 MW kills 3/3 archer MW 3/5 no promo.
3/5MW kills 1/4KN. MW 1/5 No promo
1/4MW kills 1/4KN. Promotes MW 2/5

My stack is now depleted, I've started a new one.

I've also sent gems and 40something GPT.
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Old 28-08-2006, 21:03   #133
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Great work Barbu!! That gives us a huge advantage attacking them.
The extra gold and gems will help a ton too.

Here's Tubby's battle log near Sardis a few days ago. Warrior!

cat bomb 4/5 sword to 3/5
2nd misses

4/4 immo dies to 3/5 sword (now 1/5)
4/4 immo kills flawlessly 2/5 MDI
4/4 warrior dies flawlessly to 1/5 swordsman

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Old 04-09-2006, 06:17   #134
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The gold helped. I'll have chem in 2 instead of 3.
Battle Report versus Grahamiam --
2 Trebuchets hit knight 2/4 on forest.
4/4 samurai promotes 5/5 taking 2/4 knight.
3/5 Samurai loses to 2/5 LB who's flawless. WTF...I was leader fishing.
3/4 MI goes 2/4 takes 2/5 LB.
versus Tubby
Vet archer goes 1/4 kills vet immortal and captures 2 cats.

Here's the pictures. Grahamiam is protecting the saltpeter. I think it's critical. There's also a horse resource to the north that huge too. That one may be easier to take and worth all 3 sams in the attempt.


134.18*KB

Here's a little peak to the east. I should be able to take the city next turn. Raze or connect?


74.6*KB
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Old 12-09-2006, 02:35   #135
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Played the turn.

I just connected the Saltpeper, I'm not planning to use it for a few turns, if you need it, I'll send it to you.

I also just got some news from foreign lands:


Also, If you could, every turn tell me if your samurai on top of the mountain sees anything so I can place my MW not to be attacked.

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Old 12-09-2006, 17:11   #136
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My saltpeter should be connected either this turn or next. I will let you know what's happening from the mountain. The major problem is Graham's knights protecting Tubby's saltpeter. I think pillaging Tubby's horses may have an impact though (cavs).
That's great news on Graham sticking it to Mistfit!

Here's Rik's battle log to me.
4/4 MDI Vs 4/4 Sam: MDI dead, Sam 3/4
4/4 MDI vs 3/4 Sam: MDI dead, Sam 1/4 -> 2/5
5/5 MDI vs 2/5 Sam: the bastard runs, MDI 4/5
4/4 MDI Vs 1/5 bastard: bastard dies, MDI 4/4
4/4 MDI VS 3/4 MDI: your MDI dead, mine 3/4.
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Old 06-11-2006, 04:02   #137
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Wooohooo!
battle report
Knight outside of Tyred of Sam
bucket misses
cat hits knight 3/4
cat hits knight 2/4
buchet misses
3/5 elite sam hit with bombard but takes 2/4 knight
3/5 swordsman goes 1/5 taking 4/4 LB and Tojo the MGL is born!.

Start an army but I didn't fill since I didn't want it to be attacked with 2 sams in it. A third will be there next turn. I also have 2 sams on Tubbys horses ready to pillage them next turn.

On Rik's front I'm a turn from his capital with 2 sams in a boat

I sent chemistry and metal is due in 4!
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Old 06-11-2006, 13:44   #138
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WOW, that's many good news.

I can't decide if the GL or the fact that the game is going again, is the best news.

After the horses, we should get rid of the Saltpeper.
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Old 06-11-2006, 15:44   #139
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Yep I'm happy about both.

Tubby has a musket and knight on the saltpeter hill. Near the horses there's a immortal protecging one city and a musket in the other. Let's hope he doesn't have enough units that way to attack the two sams.
Can we trade cities? It might help you to have Tyred of Sams if I can rush rax and gift it to you. That way you can keep your units forward and upgrade to cavs when we hit MT. There's still one angry citizen in Tyred (better not flip) and the other two are being starved out. I did plant a city where the settler is in that picture.
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Old 06-11-2006, 17:00   #140
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http://www.civ3duelzone.com/forum/to...49&whichpage=2

Looks like there is no city gifting. Of course, we can talk about it in the open thread forum.
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