14-10-2005, 01:32 | #121 |
Emperor
Join Date: May 2004
Location: USA, East Coast.
Posts: 2,673
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no problem. let's just keep talking and posting pic's on what's going on. gives continuity to the non-players
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16-11-2005, 01:34 | #122 |
Emperor
Join Date: May 2004
Location: USA, East Coast.
Posts: 2,673
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ok, i got the save tonight. Why the hell are we building a rax instead of a settler? anyways, switched to settler, Wheel came in, chose WC so we can get to horseman (i guess that's why we chose wheel).
also, horses are located near the wheat, on our city spot |
16-11-2005, 03:39 | #123 |
King
Join Date: Aug 2004
Location: Yankton, SD.
Posts: 1,310
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I didn't know what to select for production. In C3, rax is a really nice place holder. I really like the idea of ponies that close.
I don't think I pooched anything up yet.
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I am not crazy cause I take the right pills..................................... Everyday |
16-11-2005, 05:27 | #124 |
Emperor
Join Date: May 2004
Location: USA, East Coast.
Posts: 2,673
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no, but we need more towns, so it was switched. We don't need a rax the capitol yet, other towns can supply the MP's.
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15-01-2006, 11:32 | #125 |
Join Date: Apr 2005
Location: .
Posts: 545
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I went ahead and read all the rest of the spoilers. Seems no one put quite the thought into the opening that we did, so perhaps that was something in our favor. Of course, everyone else had contact except the Brotherhood of Nod, as far as I could tell, so we were at a bit of a disadvantage there. After having reread our thread, I am once again very disappointed that this died. I think we made a pretty solid team, and had a good start.
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