16-01-2005, 20:39 | #1 |
Emperor
Join Date: Jan 2004
Location: Seattle, WA
Posts: 3,946
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Mare Nostrum - Open Thread
This is the open thread for the PBEM involving myself, anarres, Stapel, Black_Waltz and 4 lousy but annoying AIs in the Rise of Rome conquest. We're using a modified biq (credits to akots) because the original one is shitty. The 4 valid options are :
- conquest victory ; - domination victory (50% population AND 20% land) ; - preserve random seed (not in original) ; - allow cultural flip ; The ones that disappeared are : - accelerated production ; - SGLs on (they're better off ). The level is Deity, barbs are roaming and AIs should be at standard agression level, though we all know they're very agressive in this conquest. Those rules were agreed on : - no abandoning cities ever, razing them upon capture is allowed ; - no jump palace obviously ; - no chaining ships or stuff using ships (I said it, no one objected) ; - no ingame contact nor chatting with your eternal foe ever ! ; - no coastal blockades on flat tiles ; - usual PBEM rules and behaviour ; - no trade with AIs during the 1st turn (turn 0), it is a known bug you can profit from them at the beginning ; trading is allowed starting on my 2nd turn ; - no MAs with AIs against humans (MAs with AIs against AIs are allowed, and so are MAs with humans against AIs). We should find a cool name for the game. Any suggestion welcome. The players are : player 1, Romans : kryszcztov - kryszcztov AT free DOT fr player 3, Macedonians : anarres - anarres AT civ3duelzone DOT com player 6, Persians : Stapel - stapel AT civ3duelzone DOT com player 8, Carthaginians : Black_Waltz - black_waltz AT tiscali DOT co DOT uk 'replacement' : Darkness - mpstoop AT hotmail DOT com (BTW, too few colors at CDZ )
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