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Old 15-08-2003, 11:45   #24
Aggie
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Sky, my point exactly . I've had 5 games in the Industrial Age and in all of them it was obvious that research is more expensive than stealing, even if you fail one or twice. Twice I was on the receiving end (Jack Merchant, Killer) and three times I made use of it.

In this game I pulled an even bigger stunt: once in the IA, I researched Nationalism at 40% (got it in 10 turns) and stole two techs from OPD. This way I even had a (maybe) crucial tech lead over OPD.

In OPD's position, tech leader while only humans are on the planet, I would have declared war to avoid tech stealing...

But this tech stealing is almost impossible to ban you know. You could agree upon no tech stealing, but how to check it?

I am willing to make these kinds of deals out of trust with others.
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