14-12-2010, 21:29 | #11 | |
Moderator
Join Date: Aug 2003
Location: Netherlands.
Posts: 4,169
|
Quote:
Ah, right... Does that include the "poison core" missions? Those are really tough, IMHO. That damn core keeps killing aliens, which I need to get a high enough score for a gold medal (on one of the very first levels )...
__________________
"Death is lighter than a feather, but duty is heavier than a mountain..." - The Eye of the World |
|
14-12-2010, 23:22 | #12 |
Customized Admin :)
Join Date: Mar 2003
Location: sailing the seas of cheese.
Posts: 5,852
|
@darkness: yes that includes the poison core missions. And I totally agree they can be quite a pain. Although the Out of Fuel Green Tower only gave me most trouble untill now.
Shabba: - What mission are you stuck on? - What towers do you use?
__________________
I fed my Dog the American Dream Well, he rolled over and he started to scream He said, I dig the taste of salt but it don't keep me alive yeah, yeah |
15-12-2010, 10:26 | #13 |
Administrator
Join Date: Mar 2003
Location: Costa La Haya
Posts: 8,494
|
It's not that I get stuck, but I can't get high scores. The problem is the aliens that create either shields or stealth for the aliens around them. I can keep off the initial waves (cannons usually do the trick), but there's always a point where you get racers and shields. Maybe I'm not building enough temporal towers to maximize the effect of my cannons? Does that effect stack? Usually I'm building just two.
Also, I'm hardly building gun towers.
__________________
"Our spam is backed with COMETS!" |
15-12-2010, 13:55 | #14 |
Moderator
Join Date: Sep 2004
Location: Nijmegen, Netherlands.
Posts: 2,504
|
Build guntowers
__________________
Social life ? Sounds like fun !! Where can I download that ? |
15-12-2010, 17:42 | #15 |
Customized Admin :)
Join Date: Mar 2003
Location: sailing the seas of cheese.
Posts: 5,852
|
I rarely build cannons, I build heaps of guntowers.
Cannons can be good, but they are slow and can't hit up close. So when you build them, build em in your 2nd line. Guntowers are really good, cheap so you can build a quick maze if you need to and they do a fair bit of damage. The key however is to upgrade, I try to get like 3 or 4 guns upgraded with a temporal tower close. Upgrade the temp tower at least once also. Double upgrade guntowers asap. For air units missile towers are the way to go. Even a yellow missile tower will blast complete waves of air units to bits. I can't recall ever needing more than 1 red missile tower in any mission so far. When missions have lots of little packed units like he swarmers I think upgraded inferno towers are good as well. Make sure you place a temporal tower close to your inferno tower for extra effect. All the grinders I played till now I just build inferno + temporal and upgraded. Maybe I built 1 or 2 guntowers for the first wave so I could build an extra tower in the maze, but after that: just inferno. Easily won them all. For later grinder missions the 'bombing tower' (concussion iirc) should work good as well.
__________________
I fed my Dog the American Dream Well, he rolled over and he started to scream He said, I dig the taste of salt but it don't keep me alive yeah, yeah |
15-12-2010, 20:18 | #16 |
King
Join Date: Jun 2006
Location: Bedfordshire UK.
Posts: 1,031
|
I almost stopped using guns at one point, then I came across one mission where I was really short of cash but needed more damage quickly so kept building guntowers. I was amazed how effective massed guns were and I got through that mission after really struggling on previous ones.
|
18-12-2010, 02:26 | #17 |
Disabled Vet
Join Date: Oct 2005
Location: RAWR!
Posts: 1,555
|
Images of all the maps, from http://forums.steampowered.com/forum....php?t=1323580
DG:The Awakening: ==================== 01 - The Awakening http://defensegrid.hiddenpath.com/im.../444/_original 02 - Assessing The Threat http://defensegrid.hiddenpath.com/im.../445/_original 03 - Ancient Research http://defensegrid.hiddenpath.com/im.../446/_original 04 - Long Descent http://defensegrid.hiddenpath.com/im.../447/_original 05 - Out of Fuel http://defensegrid.hiddenpath.com/im.../448/_original 06 - Fire Control http://defensegrid.hiddenpath.com/im.../449/_original 07 - Barrier to Entry http://defensegrid.hiddenpath.com/im.../450/_original 08 - Focal Point http://defensegrid.hiddenpath.com/im.../451/_original 09 - Flight Plan http://defensegrid.hiddenpath.com/im.../452/_original 10 - Veil of Ice http://defensegrid.hiddenpath.com/im.../453/_original 11 - Cold Storage http://defensegrid.hiddenpath.com/im.../454/_original 12 - Guardians Fall http://defensegrid.hiddenpath.com/im.../455/_original 13 - Center of Power http://defensegrid.hiddenpath.com/im.../456/_original 14 - Standing Orders http://defensegrid.hiddenpath.com/im.../457/_original 15 - Crossed Signals http://defensegrid.hiddenpath.com/im.../458/_original 16 - Containment http://defensegrid.hiddenpath.com/im.../459/_original 17 - Turnabout http://defensegrid.hiddenpath.com/im.../460/_original 18 - Waste Disposal http://defensegrid.hiddenpath.com/im.../461/_original 19 - Lockdown http://defensegrid.hiddenpath.com/im.../462/_original 20 - Last Stand http://defensegrid.hiddenpath.com/im.../463/_original DG:Borderlands: ==================== 01 - Onslaught http://defensegrid.hiddenpath.com/im.../810/_original 02 - Forge http://defensegrid.hiddenpath.com/im.../811/_original 03 - Entanglement http://defensegrid.hiddenpath.com/im.../812/_original 04 - Infiltration http://defensegrid.hiddenpath.com/im.../813/_original DG:Resurgence: ==================== 01 - Service Interruption http://defensegrid.hiddenpath.com/im.../996/_original 02 - Height of Confusion http://defensegrid.hiddenpath.com/im.../997/_original 03 - Risk Exposure http://defensegrid.hiddenpath.com/im...1008/_original 04 - Roundabout http://defensegrid.hiddenpath.com/im...1009/_original 05 - Urban Planning http://defensegrid.hiddenpath.com/im...1022/_original 06 - Tactical Diversion http://defensegrid.hiddenpath.com/im...1023/_original 07 - Kill Zone http://defensegrid.hiddenpath.com/im...1044/_original 08 - Overflow http://defensegrid.hiddenpath.com/im...1045/_original Cannon towers are AWESOME on all-green challenges. I'd build a few temporal/laser combos for the effect, a few infernos or meteors for masses where it fits the map, and tons of cannon. They can shoot over one another, unlike guns, and their range makes them really good. It ranked me #82 on all-green fire control (the first with cannons: 2 meteors on the top-left island, 1 on the topmost's left corner, 1 inferno on the left of the strip strip, 2 temp+laser on top-right island and to the right of the strip, rest cannons). But in general, yes to red guns. Especially on poison core levels where you can't afford fancy mazes and you need to kill everything fast.
__________________
Please do not annoy, torment, pester, plague, molest, worry, badger, harry, harrass, heckle, persecute, irk, bullyrag, vex, disquiet, grate, beset, bother, tease, nettle, tantalize or ruffle the animals. San Diego Wild Animal Park Last edited by Beorn; 18-12-2010 at 02:33. |
18-12-2010, 23:06 | #18 |
Customized Admin :)
Join Date: Mar 2003
Location: sailing the seas of cheese.
Posts: 5,852
|
I went for a similar approach on this map but had a really hard time getting gold medal. Could you tell me in what order you build em and on what positions exactly. I'd really like to reproduce what you did and see what happens when I do that.
__________________
I fed my Dog the American Dream Well, he rolled over and he started to scream He said, I dig the taste of salt but it don't keep me alive yeah, yeah |
18-12-2010, 23:27 | #19 |
Moderator
Join Date: Aug 2003
Location: Netherlands.
Posts: 4,169
|
I just got a no. 25 ranking on Focal Point grinder using almost exclusively inferno and meteor towers.
__________________
"Death is lighter than a feather, but duty is heavier than a mountain..." - The Eye of the World |
19-12-2010, 00:43 | #20 |
Customized Admin :)
Join Date: Mar 2003
Location: sailing the seas of cheese.
Posts: 5,852
|
nice one!
__________________
I fed my Dog the American Dream Well, he rolled over and he started to scream He said, I dig the taste of salt but it don't keep me alive yeah, yeah |