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11-04-2010, 11:42 | #1 |
Chieftain
Join Date: Mar 2010
Posts: 18
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Learning Pitboss
This pitboss game is meant to be a learning experience for all involved. Since that is the case the usual warning for in game players to stay away doesn't apply here. Anyone can look at this thread and post questions or advice.
Here are the players/teams. Team 1 -Majic- Suryavarman II of Ethiopia(Random) Team 2 - TheMeInTeam- Washington of America Team 3 - Calis - Cyrus of Persia Team 4 - nabaxo - Vicky of Mali Team 5 - RasmCiv - Hammurabi of Zulu Team 6 - fireflames - Gandhi of Russia(Random) Team 7 - harvman - Julius Caesar of Viking(Random) Team 8 - IlBrago - Kublai Khan or Babylon(Random) Team 9 - link16 - Saladin of Holy Rome Team 10 - SilentConfusion - Mehmed II of India Game Settings: Difficulty: Monarch Map Script: Archipelago Map Size: Standard Climate: Arid Sea Level: Medium Starting Era: Ancient Game Speed: Normal Options: -Agg AI -Unrestricted Leaders -Random Personalities -No Technology Brokering -New Random Seed -No Vassal States -No Random Events -Simultaneous Turns -Take Over AI -Turn Timer |
11-04-2010, 12:06 | #2 |
Chieftain
Join Date: Mar 2010
Posts: 18
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My Leader/Civ:
Mehmed II is EXP and ORG giving him cheaper workers, +2 health, double-speed granaries, cheaper civics, double-speed lighthouses, courthouses, and factories. India starts with Mysticism and Mining and has the Fast Worker and the Mausoleum. The idea is to get fast workers out quickly and improve tiles quickly, with cheap economic infrastructure. This would seem to be a good setup for expansion. No military bonuses or UU. Here's the start: Just a plains wine? That's not what I was looking for. A lot of forests but I think I'll end up moving. I move my warrior 1NE: I won't miss any special tiles except wine if I move 1N and maybe I'll find some food. I'll at least get more land tiles while still being coastal: At least this spot has a fish, but if I move 1NE>1NW I could settle on a plains hill with the fish and get 4h early for faster worker. If I settle in place here the worker comes out in 15 turns. If I take another turn and move it comes out in 12 turns. The only real loss is 1 turn of teching (probably BW). I'm thinking I'll move, then settle the next turn then tech BW>Fishing and build a worker, with some turns on a warrior if the worker would get done before BW. EDIT: actually, it will take 14 turns to get the first worker if I move (because I can't work the 2h tile until the border pops). This becomes a wash in terms of the first worker, although every one after that gains time. Last edited by SilentConfusion; 11-04-2010 at 12:09. |
11-04-2010, 16:31 | #3 |
Moderator
Join Date: Nov 2004
Location: USS Defiant
Posts: 3,827
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You have already lost some turns, so it might be a good idea to start with a warrior before the worker. (Or are civs sharing landmasses not possible with Archipelago?)
Someone might find you quite soon if you don't have an island on your own.
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Being without a signature since November 2004. |
11-04-2010, 18:14 | #4 |
Deity
Join Date: Apr 2006
Location: Lahndan
Posts: 6,220
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I would have stayed where you were, hill start and the bonuses related to the river coupled with an extra forest to chop.
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the sooner you fall behind, the more time you\'ll have to catch up! CDZ Cup Champion!!! |
11-04-2010, 23:03 | #5 |
Nebuchadnezzar II
Join Date: Apr 2004
Location: Glover Park
Posts: 4,459
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Yes, second BCLG. That's not a GOTM. Somebody walks in and you are dead for good. But on Archipelago map, risk is small and is worth the benefit.
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Cujusvis hominis est errare; nullius, nisi insipientis in errore perseverare Ciceron (Marcus Tullius) |
12-04-2010, 00:43 | #6 | ||
Chieftain
Join Date: Mar 2010
Posts: 18
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Quote:
I'm pretty sure if it's the snaky continent variety of Archipelago I could have a neighbor. Quote:
Are you saying that the risk of moving is worth it? |
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