15-04-2003, 09:56 | #1 |
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*SPOILER* Shabba - Killer Round 2
This is the spoiler thread for our second game.
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15-04-2003, 09:57 | #2 |
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http://www.civ3duelzone.com/forum/to...p?TOPIC_ID=241
here is the open thread.... and now I better get lost before Shabba names this the spoiler
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One more turn..... just one more turn... one MORE! |
29-04-2003, 11:07 | #3 |
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The game has started. At first glance, I don't like my starting position: next to a river, with grassland to the north, and plains (!) to the south. I start on the plains, I think I'll just settle there. My scout doesn't reveal any luxuries.
Screenies will follow. btw, I'm arab.
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29-04-2003, 12:43 | #4 |
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Got warrior code from the first hut. No luxuries, but two huts is good I think.
62KB What should be my build queue? I think I'll go warrior-scout-granary-settler. Should I build more than 2 scouts? It's normal pangea.
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29-04-2003, 12:51 | #5 |
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scout-scout-warrior-settler or
scout-scout-scout-warrior-settler |
29-04-2003, 13:05 | #6 |
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I agree with ERIKK. Use that trait before it gets obsolete. You get settlers and cities from goody huts with a little luck.
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29-04-2003, 13:12 | #7 |
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Okay, thanks.
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29-04-2003, 20:21 | #8 |
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That's a superb starting position - clear out and irrigate those game forests, and you will grow like a madman ! Good luck (I agree with ERIKK about the scouts).
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29-04-2003, 20:48 | #9 |
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Game forests are great, but don't forget that the Arabs aren't industrious. It will take quite a while to chop the wood. It is probably worthwile though.
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29-04-2003, 22:23 | #10 |
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I totally agree on the scouts. Usually I build 3 scouts before anything else unless barbs are coming. This can only be the case when 1) You're playing raging hordes, 2) have a close neighbour. Both require some military.
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