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Old 06-05-2020, 15:18   #58
Beorn
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Join Date: Oct 2005
Location: RAWR!
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T260, 1750AD



Economic numbers are way down as we switch from a mercantile economy



To our permanent marxist-communist utopia!



Changing from caste to emancipation means fewer merchants/scientists but better cottage growth in the 2 towns where it matters - so that's a temporary setback. Changing from mercantilism to state property gives us fewer specialists but eliminates distance costs: income a bit lower but much less is lost.

That gives us a break-even 80% research pace

Statue of liberty will bring back free specialists soon. We're about to gain even more specialists as the workshop food grows population in production centers.


Ynnek continues his meteoric rise to the top and has finally, almost a month later, said he'll get back to me regarding where we stand diplomatically for the future of the game.



Meanwhile, he's up Military Tradition on us ...




From the classified intel dossier:
"BrunchTime almost has his first cannon. His tech is on-point but with no production and thus no fast expansion at sea to capitalize on his early Astronomy, he's a pushover waiting to be conquered, raped and pillaged."

Content with their assessment, our spies took what they could and packed their suitcases.




PP seems to have an eye for suffrage, emancipation and statue of liberty



... but we'll beat him to that, flat. He has no GE for a wonder-steal either.

The naval build-up and stare-down continues,



now with 2 frigates on his side, pirates joining the fray, and bonfires lit under the deck of our most modern defensive unit yet:

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