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Old 07-03-2006, 13:42   #36
WackenOpenAir
 
Join Date: Apr 2005
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Posts: 92
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Quote:
quote:Originally posted by Tubby Rower

From what I've gathered (and I'm no expert either), tight city placement gets production up, but once the nut is cracked, the rest of the cities are easily taken.

Can anyone confirm?
I am not thinking about that.
I don't know what you guys normally do in PBEM's, but i can tell you, i won't be building many defenders. (If any at all)
When i see an incomming Gozpel attack, i will make sure i have fast moving attackers ready to take them down before they hit my cities.

Fast moving units and perfect infrastructure should be the goal in multiplayer. Defending otherwise gives your opponent too much opportunities.

Furthermore, the loss of one core city is very bad. I do not plan with rescue plans for such scenario's, i rather plan to prevent such scenario's.

This particular game should be a pretty long game due to travel distance and AI interference. I want my cities to grow to size 10-12.
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