Thread: CDZ Civ League
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Old 18-06-2009, 10:44   #35
Robi D
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Join Date: Aug 2006
Location: Adelaide, Australia.
Posts: 2,060
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Quote:
Originally Posted by Matrix View Post
A time victory is less of an accomplishment than a quick conquest victory, so you should be awarded for that swift kill. So I suggest you use the (default) normalized score instead of the plain score.

Can't play this weekend, Robi D, unless you're willing to play late on sunday. (I won't be able to play before 14:00, so that's 21:30 your time.)
That time could work EDIT- Unforunately i can't on sunday, but i can do that time anyday during the week or next weekend

Also had a think about what we could use as a tiebreaker. Instead of the score which can be unbalanced, i suggest using the average turns to win a game.

For each win you get we take what turn you won on then take the average. A time victory would automatically be 120 turns. The the lower the average the better you do. Therefore their is no incentive to milk a score.

A loss would not count towards the average.

Example
I play mauer and win in 6 turns. My average is 6
Next i play ProPain and lose. Average is still 6
Third game i beat matrix in 94 turns. My 2 wins have taken 100 turns total so my average would be 50.

This would only be used if points and head to head record is equal
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Last edited by Robi D; 18-06-2009 at 13:32.
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