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-   -   2v2v2, third player and mapmaker needed (http://www.civduelzone.com/forum/showthread.php?t=1919)

Stapel 14-09-2004 10:35

2v2v2, third player and mapmaker needed
 
Hi all,

Kingreno and I want a 3 player 2v2v2 Sid level, no AI, no barbies, no huts game where each players starts with 2 civs on 'his' own island.

Linked alliences of course, and no alliences permitted between others.

We need a dedicated player to make it go round?

Anyone?

akots 14-09-2004 16:54

It looks extremely tempting. The only thing I don't understand is why the level is Sid if there is no AI, no barbs, and no huts? It can be Emperor as well?

Stapel 14-09-2004 17:12

Quote:

quote:Originally posted by akots

It looks extremely tempting. The only thing I don't understand is why the level is Sid if there is no AI, no barbs, and no huts? It can be Emperor as well?
I want the tech race to be hard, so a bigger difference can be made.

akots 14-09-2004 18:18

It is possible just double the tech costs through the huge map bug? Or just manually double them in the editor?

That would make for decent production and lower corruption. Otherwise, everything would be utterly corrupt IMO.

Stapel 14-09-2004 20:54

Quote:

quote:Originally posted by akots

It is possible just double the tech costs through the huge map bug? Or just manually double them in the editor?

That would make for decent production and lower corruption. Otherwise, everything would be utterly corrupt IMO.
Well,

That's part of the challenge!

akots 15-09-2004 00:36

I don't see any challenge here expect having a huge number of utterly and hopelessly corrupt cities (starting from rank 10 on standard map) with no improvements until Replaceable parts for all players. :)

Still, I don't understand the point of high difficulty level for no-AI MP games and would beg someone to enlighten me on the subject. If you want to slow down the research and get full load of fun from ancient age units, just double or triple the tech costs. Well, you can even make it more than 50 turns running with a single scientist in the editor. Challenge implies you have to compete with something which has a much better position whereas in all-human game it is all the same be it Regent or even Chieftain.[hmm]

Stapel 15-09-2004 07:40

Maybe we like corruption.

Kingreno 15-09-2004 07:41

Hapiness wise Emperor or higer is important. As I think about it Sid "may" be a bit harsh on corruption indeed. In my one SiD-pbem vs Skyfish I had a gigantic empire and corruption was IMO still acceptable. I was not commercial there.
As far as I am concerned Demi or Deity is okay. The techpace will still be very very low, as meeting the "other" civs will take quite some time.

akots 15-09-2004 20:44

Quote:

quote:Originally posted by Kingreno

Hapiness wise Emperor or higer is important. As I think about it Sid "may" be a bit harsh on corruption indeed. In my one SiD-pbem vs Skyfish I had a gigantic empire and corruption was IMO still acceptable. I was not commercial there.
As far as I am concerned Demi or Deity is okay. The techpace will still be very very low, as meeting the "other" civs will take quite some time.
Yep, this all makes sense. Corruption could have been tweaked in that Sid game accidentally by mapmaker through the "huge map" bug also, it could have been not the final 1.22 patch. Actually, on a standard map, corruption on Sid really hurts and really badly. But IMO, it does not make the game for dynamic or interesting or challenging without AI. I'd like to join if you can make it Emperor or Demi-God. Is free trading of cities between two civs ruled by the same player allowed?

Beam 15-09-2004 21:03

Ppl, I am following your discussion, just post in the MM thread and I'll get you a map once you agree on the nittywitty things.


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