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-   -   Defense Grid Strategy (http://www.civduelzone.com/forum/showthread.php?t=5234)

Darkness 14-12-2010 21:29

Quote:

Originally Posted by ProPain (Post 130280)
Master strategist is a gold medal on all the challenges in the awakenings campaign, about 80 in total.


Ah, right...

Does that include the "poison core" missions? Those are really tough, IMHO. That damn core keeps killing aliens, which I need to get a high enough score for a gold medal (on one of the very first levels :( )...

ProPain 14-12-2010 23:22

@darkness: yes that includes the poison core missions. And I totally agree they can be quite a pain. Although the Out of Fuel Green Tower only gave me most trouble untill now.

Shabba:
- What mission are you stuck on?
- What towers do you use?

Shabbaman 15-12-2010 10:26

It's not that I get stuck, but I can't get high scores. The problem is the aliens that create either shields or stealth for the aliens around them. I can keep off the initial waves (cannons usually do the trick), but there's always a point where you get racers and shields. Maybe I'm not building enough temporal towers to maximize the effect of my cannons? Does that effect stack? Usually I'm building just two.

Also, I'm hardly building gun towers.

Rik Meleet 15-12-2010 13:55

Build guntowers ;)

ProPain 15-12-2010 17:42

I rarely build cannons, I build heaps of guntowers.

Cannons can be good, but they are slow and can't hit up close. So when you build them, build em in your 2nd line.

Guntowers are really good, cheap so you can build a quick maze if you need to and they do a fair bit of damage. The key however is to upgrade, I try to get like 3 or 4 guns upgraded with a temporal tower close. Upgrade the temp tower at least once also. Double upgrade guntowers asap.

For air units missile towers are the way to go. Even a yellow missile tower will blast complete waves of air units to bits. I can't recall ever needing more than 1 red missile tower in any mission so far.

When missions have lots of little packed units like he swarmers I think upgraded inferno towers are good as well. Make sure you place a temporal tower close to your inferno tower for extra effect. All the grinders I played till now I just build inferno + temporal and upgraded. Maybe I built 1 or 2 guntowers for the first wave so I could build an extra tower in the maze, but after that: just inferno. Easily won them all. For later grinder missions the 'bombing tower' (concussion iirc) should work good as well.

Furiey 15-12-2010 20:18

I almost stopped using guns at one point, then I came across one mission where I was really short of cash but needed more damage quickly so kept building guntowers. I was amazed how effective massed guns were and I got through that mission after really struggling on previous ones.

Beorn 18-12-2010 02:26

Images of all the maps, from http://forums.steampowered.com/forum....php?t=1323580

DG:The Awakening:
====================
01 - The Awakening
http://defensegrid.hiddenpath.com/im.../444/_original

02 - Assessing The Threat
http://defensegrid.hiddenpath.com/im.../445/_original

03 - Ancient Research
http://defensegrid.hiddenpath.com/im.../446/_original

04 - Long Descent
http://defensegrid.hiddenpath.com/im.../447/_original

05 - Out of Fuel
http://defensegrid.hiddenpath.com/im.../448/_original

06 - Fire Control
http://defensegrid.hiddenpath.com/im.../449/_original

07 - Barrier to Entry
http://defensegrid.hiddenpath.com/im.../450/_original

08 - Focal Point
http://defensegrid.hiddenpath.com/im.../451/_original

09 - Flight Plan
http://defensegrid.hiddenpath.com/im.../452/_original

10 - Veil of Ice
http://defensegrid.hiddenpath.com/im.../453/_original

11 - Cold Storage
http://defensegrid.hiddenpath.com/im.../454/_original

12 - Guardians Fall
http://defensegrid.hiddenpath.com/im.../455/_original

13 - Center of Power
http://defensegrid.hiddenpath.com/im.../456/_original

14 - Standing Orders
http://defensegrid.hiddenpath.com/im.../457/_original

15 - Crossed Signals
http://defensegrid.hiddenpath.com/im.../458/_original

16 - Containment
http://defensegrid.hiddenpath.com/im.../459/_original

17 - Turnabout
http://defensegrid.hiddenpath.com/im.../460/_original

18 - Waste Disposal
http://defensegrid.hiddenpath.com/im.../461/_original

19 - Lockdown
http://defensegrid.hiddenpath.com/im.../462/_original

20 - Last Stand
http://defensegrid.hiddenpath.com/im.../463/_original


DG:Borderlands:
====================
01 - Onslaught
http://defensegrid.hiddenpath.com/im.../810/_original

02 - Forge
http://defensegrid.hiddenpath.com/im.../811/_original

03 - Entanglement
http://defensegrid.hiddenpath.com/im.../812/_original

04 - Infiltration
http://defensegrid.hiddenpath.com/im.../813/_original


DG:Resurgence:
====================
01 - Service Interruption
http://defensegrid.hiddenpath.com/im.../996/_original

02 - Height of Confusion
http://defensegrid.hiddenpath.com/im.../997/_original

03 - Risk Exposure
http://defensegrid.hiddenpath.com/im...1008/_original

04 - Roundabout
http://defensegrid.hiddenpath.com/im...1009/_original

05 - Urban Planning
http://defensegrid.hiddenpath.com/im...1022/_original

06 - Tactical Diversion
http://defensegrid.hiddenpath.com/im...1023/_original

07 - Kill Zone
http://defensegrid.hiddenpath.com/im...1044/_original

08 - Overflow
http://defensegrid.hiddenpath.com/im...1045/_original

Cannon towers are AWESOME on all-green challenges. I'd build a few temporal/laser combos for the effect, a few infernos or meteors for masses where it fits the map, and tons of cannon. They can shoot over one another, unlike guns, and their range makes them really good. It ranked me #82 on all-green fire control (the first with cannons: 2 meteors on the top-left island, 1 on the topmost's left corner, 1 inferno on the left of the strip strip, 2 temp+laser on top-right island and to the right of the strip, rest cannons).

But in general, yes to red guns. Especially on poison core levels where you can't afford fancy mazes and you need to kill everything fast.

ProPain 18-12-2010 23:06

Quote:

Originally Posted by Beorn (Post 130318)
It ranked me #82 on all-green fire control (the first with cannons: 2 meteors on the top-left island, 1 on the topmost's left corner, 1 inferno on the left of the strip strip, 2 temp+laser on top-right island and to the right of the strip, rest cannons).

I went for a similar approach on this map but had a really hard time getting gold medal. Could you tell me in what order you build em and on what positions exactly. I'd really like to reproduce what you did and see what happens when I do that.

Darkness 18-12-2010 23:27

I just got a no. 25 ranking on Focal Point grinder using almost exclusively inferno and meteor towers. :)

ProPain 19-12-2010 00:43

nice one!


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